Pubblicazioni
2026
Conte, P., Dalmasso, A. C., Dondero, M. G., & Pinotti, A. (Eds.). (2026). Algomedia. The Image at the Time of Artificial Intelligence. Cham: Springer.
Conte, P., & Serafini, M. (2026). Posthumous AI: The Afterlife of Data. In P. Conte, A. C. Dalmasso, M. G. Dondero, & A. Pinotti (Eds.), Algomedia. The Image at the Time of Artificial Intelligence. Cham: Springer.
Dalmasso, A. C. (2026). Prophetic Machines. Algorithmic Media as Late Capitalism Divination. In P. Conte, A. C. Dalmasso, M. G. Dondero, & A. Pinotti (Eds.), Algomedia. The Image at the Time of Artificial Intelligence (pp. 147–160). Cham: Springer.
Guzzardi, L. (2026). Imaging a black hole shadow through the Event Horizon Telescope. A study in scientific collaboration and its epistemic constraints. Science in Context, 37(2). https://doi.org/10.1017/S026988972510094X
Guzzardi, L. (2026). Mélanges socio-epistemici. Vincoli tecno-scientifici e strutture sociali della scienza. Annali del Centro internazionale di Scienze Semiotiche di Urbino “Umberto Eco”, 6.
Pinotti, A. (2026). Artificial Intelligence, VR, and the Virtual. In P. Conte, A. C. Dalmasso, M. G. Dondero, & A. Pinotti (Eds.), Algomedia: The image at the time of artificial intelligence (pp. 83–103). Cham: Springer.
Pirandello, S. (2026). Spellbound by Technology: Augmented Reality, Artificial Intelligence, and Automagic. In P. Conte, A. C. Dalmasso, M. G. Dondero, & A. Pinotti (Eds.), Algomedia. The Image at the Time of Artificial Intelligence. Cham: Springer.
2025
Bandi, F., & Malaspina, R. P. (Eds.). (2025). Real Space-Virtual Space: Aesthetics, Architecture, and Immersive Environments. Milano: Milano University Press.
Bandi, F. (2025). From Cyber to Virtual Space: Media-phenomenological Aspects on Digital Immersive Environments. In K. Purgar (Ed.), Images, Reality, and Digital Culture. Towards a Post-pictorial Condition. London: Routledge, 149–62.
Bandi, F. (2025). Virtual Dwelling: Immersiveness, Atmosphere and Spatial Presence. In Bandi, F. and R. P. Malaspina (Eds.), Real Space-Virtual Space. Aesthetics, Architecture and Immersive Environments, . Milano: Milano University Press, 61–73.
Bandi, F. (2025). Virtual Landscape? From Panorama to Immersive Digital Space. Comunicazioni Sociali: Journal of Media, Performing Arts and Cultural Studies (1), 22–35.
Calbi, M., & Cappelletto, C. (2025). Face masks disrupt facial expressions Self-awareness: a phenomenological account of the feedback effect of a material artifact on bodily Self-consciousness. Philosophical Psychology, 1–23. https://doi.org/10.1080/09515089.2025.2563798
Calbi, M., & Cappelletto, C. (2025). Io, lei, noi. Storie di mascherine, facce, persone. Sesto San Giovanni (MI): Mimesis.
Cappelletto, C. (2025). Giochi di identità. Volti, maschere, corpi. In M. Calbi, C. Cappelletto (Eds.), Io, lei, noi. Storie di mascherine, facce, persone, 9–27. Sesto San Giovanni (MI): Mimesis.
Cappelletto, C. (2025). The re-doing of the I-face bond: Bodies, prostheses, and affordances. Proceedings of the Paris Institute for Advanced StudyParis, 1–14. [10.5281/zenodo.17055792]
Cavaletti, F., & Terrenghi, I. (2025). Aesthetics meets oncology: A participatory design project to speed up time passage in chemotherapy through virtual reality. Aisthesis, 20(4), 185.
Cavaletti, F. (2025). Becoming Pixels. Shame, Body Perception, and Avatars from Real to Virtual Worlds. Reti, saperi, linguaggi, 12(1), 115–135. https://doi.org/10.12832/117340
Cavaletti, F. (2025). To Tell or Not to Tell: Instagram Narrations, Lived Time, and the Construction of the ‘Adventurous’ self. Comunicazioni Sociali: Journal of Media, Performing Arts and Cultural Studies, 2, 210–219. https://doi.org/10.26350/001200_000242
Cinelli, R. (2025). Fuori taglio. Strategie di scorniciamento della fotografia nei media di realtà estesa. In Zanchi, M. and S. Benaglia (Eds.), Blink postfotografico. Teorie, pratiche e derive delle immagini ibride. Milano: Postmedia Books.
Conte, P. (2025). Experiencing the Sublime in Immersive (Virtual) Environments. Mythos. Journal für Ästhetik, September (2025), 1–11. https://mythos-magazin.de/kunsttheorie/conte_experiencing-the-sublime.pdf
Conte, P. (2025). Una serie di serie. Estetica della serialità tra riproduzione e variazione. In Mocchi, N. (Ed.), Serialità. Repliche e varianti dal mondo antico al contemporaneo. Sesto San Giovanni (MI): Mimesis, 183–196.
Conte, P. (2025). Facing oneself. Out-of-body experience, immersion, and the remediation of cinema through virtual reality. In Ph. Bédard, A. Thain, C. Therrien (Eds.), States of immersion across media. Bodies, techniques, practices, Amsterdam: Amsterdam University Press, pp. 141–162. [ISBN: 9789048558766]
Dalmasso, A. C. (2025). Archéologie du selfie. Miroirs et autres fictions du soi. In D. Simonin (Ed.), Pouvoirs des fabulations, Paris: Kimé (ISBN: 9782380721836), 311–338.
Dalmasso, A. C. (2025). Artistic creation as screen work. Mapping virtual spaces of production. Rivista di estetica | I Quaderni. Le arti contemporanee, n. 2/2025 (ISSN 0035-6212), 73–92.
Dalmasso, A. C. (2025). Carnivore immersioni. Un’archeologia dei media in prima persona. In M. Leone (Ed.), Il senso immerso. Libertà e smarrimenti del corpo digitale, Rome: Aracne (ISBN: 9791035109233), 245–267.
Dalmasso, A. C. (2025). Taking Care. Creative Work in the Age of Techno-Capitalism. In E. De Dios Rodríguez, N. Koger, O. Newkryta (Eds.), You’ll Never Watch Alone. The Screen as a Place of Work, Vienna: Schlebbrügge Editor (ISBN: 9783903447226), 13–22.
Fontana, M. (2025). Bolle di atmosfera: l’immaginario filmico della cupola geodetica. Fata Morgana, 18(56), 2025, pp. 85–100.
Galimi, R. (2025). The ageing female body between feminist video art and horror cinema. NECSUS, #Ageing, vol. 14 n. 2 (ISSN: 2213-0217).
Grespi, B. (2025). Between the Photograph and the Frame. The Fate of the Single Image in the Algorithmic Era. Transbordeur [En ligne], 9 | 2025. https://doi.org/10.4000/13dx2
Grespi, B., & Soldani, M. T. (Eds.). (2025). Wearable. I media da indossare. VCS – Visual Culture Studies 8.
Grespi, B., & Soldani, M.T. (Eds.). (2025). Introduzione: Wearable. I media da indossare. VCS – Visual Culture Studies 8, 5–12.
Guzzardi, L. (2025). Multi-messenger astrophysics and the epistemic reasons for coop-erative behavior. Centaurus, 67(1), 121–142. https://doi.org/10.1484/J.CNT.5.145169
Pinotti, A. (2025). Tele-memoriali: fra immersione ed emersione. In M. Leone (Ed.), Il senso immerso. Libertà e smarrimenti del corpo digitale. Rome: Aracne, 189–205.
Pinotti, A. (2025). At the Threshold of the Image: from Narcissus to Virtual Reality. Brooklyn, NY: Zone Books.
Pinotti, A. (2025). Immagine. In M. Guerri (Ed.), Le parole della tecnica. Concetti, ideologie, prospettive, Torino: Einaudi, 214–226.
Pinotti, A. (2025). Spazio. In M. Guerri (Ed.), Le parole della tecnica. Concetti, ideologie, prospettive, Torino: Einaudi, 300–316.
Pirandello, S. (2025). Ghost in the Machine: Daily Interaction with Ephemeral Computing. Cinergie – Il Cinema e le altre Arti, 14(27), 37–46. https://doi.org/10.60923/issn.2280-9481/21429
Pirandello, S. (2025). Interactive Hallucinations. Virtual Reality, Augmented Reality and AVATAR Therapy for Disordered Immagination in Schizophrenia. Aisthesis, 19(2), 207–221. 10.7413/2035-8466069
Pirandello, S. (2025). Emersioni. Realtà aumentata e poteri dell’immaginazione. Sesto San Giovanni (MI): Meltemi.
Sartori, S. (2025). Perceiving data: Cybernetic in the age of AI robotics. Reti Saperi Linguaggi, 14(2), 349–364.
Sartori, S., & Galimberti, G. (2025). Personal identity and transparent media: Education, hackers and artistic detournements. ArtNodes, 35.
Sartori, S. (2025). Exteriorisation. In International Lexicon of Aesthetics. Sesto San Giovanni (MI): Mimesis.
Soldani, M. T. (2025). Notes for a history of female forms in the electronic arts. Imago. Studi di cinema e media 30, 97–120.
Soldani, M.T. (2025). Onde e spazio elettronico : il movimento come condizione dei processi di ibridazione mediale al femminile. In G. Lavarone, F. Polato (Eds.), Viandanze: Donne in viaggio e in movimento nel cinema e negli audiovisivi, Pisa: ETS, 265–274. ISBN 9788846773210.
Terrenghi, I., & Cavaletti, F. (2025). The perception of time in digital environments: a patient-centred approach to using Virtual Reality to enhance well-being during chemotherapy. Journal of Inclusive Methodology and Technology in Learning and Teaching, 5(4).
2024
Bandi, F. (2024). Immersed in the Image. Aesthetic Experience of VR Artworks. In F. Castellani, J. Glicenstein, & F. Zanella (Eds.), Questioning Exhibit Display. Theories, Forms, Perspectives, 81–93. Paris: Hermann. ISBN 9791037041159.
Bandi, F. (2024). Introduzione: Esperienza dello spazio virtuale. In F. Bandi and M. Vegetti (Eds.), Corpo, spazio, architettura. Fenomenologia dell’esperienza spaziale, 277–282. Brescia: Morcelliana. ISBN 978837238476.
Bandi, F. (2024). Spazi virtuali. Esplorazioni estetiche tra ambienti elettronici e immersivi. Pisa: ETS. ISBN 9788846770288.
Bandi, F., & Vegetti, M. (Eds.). (2024). Corpo, spazio, architettura. Fenomenologia dell’esperienza spaziale. Brescia: Morcelliana. ISBN 978837238476.
Calbi, M., & Cappelletto, C. (2024). How face mask wearing affects the sense of self: Breathing as a case of disrupted bodily self-consciousness. Philosophical Psychology, 1–25. https://doi.org/10.1080/09515089.2024.2341791
Campo, E., & Citton, Y. (2024). Introduction: Attention, distraction, and curiosity: Remantling our mental infrastructures. In E. Campo & Y. Citton (Eds.), The politics of curiosity: Alternatives to the attention economy (pp. 1–31). London, UK: Routledge. https://doi.org/10.4324/9781003401575-1
Campo, E., & Citton, Y. (Eds.). (2024). The politics of curiosity: Alternatives to the attention economy. London, UK: Routledge. https://doi.org/10.4324/9781003401575
Cavaletti, F. (2024). Towards an experience-based aesthetics of virtual reality: A case study on fear. Itinera: Rivista di filosofia e teoria delle arti, 28, 84–103. https://doi.org/10.54103/2039-9251/27836
Cavaletti, F., & Heimann, K. (Eds.). (2024). Transformational experiences: The role of immersive arts and media in individual and societal change (AN-ICON: Studies in Environmental Images, 3(1)).
Cavaletti, F., & Terrone, E. (2024). Immagini in serie e fuori serie. In G. Boccia Artieri & G. Fiorentino (Eds.), Teoria e storia della narrazione seriale in Occidente (Vol. 3, Miti d’oggi e serialità, pp. 235–257). Sesto San Giovanni (MI), Italy: Meltemi.
Conte, P. (2024). Da parergon a ergon. In A. Bigi Iotti (Ed.), Viaggio in una stanza: Una collezione d’arte moderna incorniciata all’antica: Le opere dello Studiolo Rivi (pp. 35–38). Reggio Emilia, Italy: Corsiero.
Conte, P. (2024). Rape or “rape”? Questioning the boundaries between the physical and the virtual. Studi di estetica, 52(3), 231–247. https://doi.org/10.7413/1825864694
Conte, P., & Pinotti, A. (2024). Sentire animale? Trans-specismo e antropocentrismo fra cinema e tecnologie immersive. Scenari, 21, 45–67. https://doi.org/10.7413/24208914180
Dalmasso, A. C. (2024). Anatomie d’un corps utopique. Machines à la première persona. In S. de Courville, J. Bodini, M. Rebecchi (Eds.), Cinéma du corps, cinéma du cerveau. Deleuze aux frontières de la spectatorialité, Milano (ISBN: 978-8869763847), pp. 215–233.
Dalmasso, A. C., & Pirandello, S. (2024). Augmented imagination: Thinking technology beyond extension. Castelli di Yale: Annali di Filosofia, 12(2), 29–42.
Galimi, R., & Grespi, B. (2024). Domestic closed circuits (of violence). European Journal of Women’s Studies, 31(3), 297–312. https://doi.org/10.1177/13505068241262774
Malaspina, R. P. (2024). The head-set as a lover: Pornography and the eroticism of immersive devices. New Techno Humanities, 4(1), 5–13. https://doi.org/10.1016/j.techum.2024.09.001
Malaspina, R. P. (2024). Metaphors of immersion: Stereoscopes, 3D vision and photography in O. W. Holmes’ writings and inventions. AN-ICON: Studies in Environmental Images, 3(2), 151–176. https://doi.org/10.54103/ai/26638
Pinotti, A. (2024). Cyber-Theo: Reflections on the theological roots of contemporary digital technologies. Proceedings of the Paris Institute for Advanced Study, 21.
Pirandello, S. (2024). Images like me: Material engagement, operative images, imagin-actions. AN-ICON: Studies in Environmental Images, 3(2), 36–55.
Pirandello, S. (2024). La storia come ricompensa: Percorsi narrativi in realtà virtuale e realtà aumentata. In M. De Feo (Ed.), Digital storytelling e racconto non lineare, spazializzazione e fine del dramma. Sesto San Giovanni (MI), Italy: Meltemi.
Pirandello, S. (2024). Portrait of a girly girl: When recording a video selfie is a feminist practice. Cinéma & Cie: Film and Media Studies Journal, 24(42), 101–116.
Sartori, S. (2024). Archeologia del cyborg: Storia materiale e incorporazione dei dispositivi protesici. Sesto San Giovanni (MI), Italy: Meltemi.
Terrenghi, I., & Cavaletti, F. (2024). Learning in immersive environments: Results of mixed-method research in university art laboratories. Q-Times Webmagazine, 16(3), 882–895.
2023
Ampollini, I., Bandi, F., Cavaletti, F., Conte, P., Fontana, M., Grossi, G., Pinotti, A., Pirandello, S., & Terrenghi, I. (2023). Exploring AN-ICONS, between media archaeology, cultural history, memory studies and contemporary applications. img journal, 4(9), 40–73. https://doi.org/10.6092/issn.2724-2463/20030
Baldacci, C., Conte, P., & Franco, S. (Eds.). (2023). Unframing/Reframing in the contemporary visual, performing, and media arts (JoLMA: The Journal for the Philosophy of Language, Mind and the Arts, 4(1)). https://doi.org/10.30687/Jolma/2723-9640/2023/01
Bandi, F. (2023). Performative Forms of Architecture: From Real Space to Virtual Space. Itinera, 25, 333–346. https://doi.org/10.54103/2039-9251/20819
Bandi, F. (2023). Phenomenology of VR Images: Phantasy, Image and Perception. Studia Phaenomenologica, 23 (2023), 295–310. https://doi.org/10.5840/studphaen20232314
Bandi, F. (2023). Rovine viventi: immaginare il patrimonio culturale attraverso la realtà virtuale. In S. Brusaporci, P. Maiezza, A. Marra, I. Trizio, F. Savini, & A. Tata (Eds.), IMG23, 407–411. ISBN 9788899586324.
Bandi, F., & Pinotti, A. (2023). Emersioni nello scenario urbano. Pratiche e poetiche di realtà aumentata. In A. D’Ammando, T. Morawski, & S. Velotti (Eds.), Urban Forms of Life. Per una critica delle forme di vita urbane, 229–252. Macerata: Quodlibet. ISBN 9788822920430.
Campo, E. (2023). Exploring the alternatives to the attention economy. Contemporary Sociology, 52, 404–409. https://doi.org/10.1177/00943061231191420c
Cavaletti, F. (2023). Sguardi che bruciano: Un’estetica della vergogna nell’epoca del virtuale. Sesto San Giovanni (MI), Italy: Meltemi.
Cavaletti, F. (2023). Oltre la vergogna: Lo sguardo sul corpo tra dispositivi indossabili e realtà virtuale. In F. Cavaletti, F. Fimiani, B. Grespi, & A. C. Sabatino (Eds.), Immersioni quotidiane: Vita ordinaria, cultura visuale e nuovi media (pp. 195–205). Sesto San Giovanni (MI), Italy: Meltemi.
Cavaletti, F., Fimiani, F., Grespi, B., & Sabatino, A. C. (Eds.). (2023). Immersioni quotidiane: Vita ordinaria, cultura visuale e nuovi media. Sesto San Giovanni (MI), Italy: Meltemi.
Cavaletti, F., Fimiani, F., & Pinotti, A. (Eds.). (2023). Going virtual – But how? Mapping virtualities in contemporary technoculture [Special issue]. Aisthesis: Pratiche, linguaggi e saperi dell’estetico, 16(1).
Cavaletti, F., & Terrenghi, I. (2023). Testing innovative preparation tools for immersive virtual environments: A case study in the didactics of art. IUL Research, 4(7), 88–107. https://doi.org/10.57568/iulresearch.v4i7.422
Conte, P. (2023). Bildzauber: Il mito dell’impronta dai boti ai Generative Adversarial Networks. In K. Mazzucco & B. Paolozzi Strozzi (Eds.), Lessico Warburghiano: I prestiti delle scienze negli scritti d’arte di Aby Warburg (pp. 151–162). Firenze, Italy: Polistampa.
Conte, P. (2023). Bridging the gap between theory and practice: A conversation with Mieke Bal on framing and reframing. JoLMA: The Journal for the Philosophy of Language, Mind and the Arts, 4(1), 13–28. https://doi.org/10.30687/Jolma/2723-9640/2023/01/000
Conte, P. (2023). Dalla differenza alla indifferenza iconica: Metafora e contrasto nel sistema del visibile. In K. Purgar & L. Vargiu (Eds.), Studiare le immagini: Teorie, concetti, metodi (pp. 325–343). Roma, Italy: Carocci.
Conte, P. (2023). Revenants: On the animation of dead people’s portraits in contemporary technoculture. In A. Geil & T. Jirsa (Eds.), Reconfiguring the portrait (pp. 272–286). Edinburgh, UK: Edinburgh University Press. https://doi.org/10.1515/9781399525091-019
Conte, P. (2023). The fleshiness of wax. In M. Bol & E. C. Spary (Eds.), The matter of mimesis: Studies of mimesis and materials in nature, art and science (pp. 270–289). Leiden–Boston: Brill. https://doi.org/10.1163/9789004515413_015
Dalmasso, A. C. (2023). Inhabitable Bodies: On Embodying Virtual Reality Experiences. In L. C. Grabbe, P. Rupert-Kruse, N. M. Schmitz (Eds.), Mixed Reality Images. Trilogy of Synthetic Realities III, Büchner, Marburg (ISBN: 9783963179297), pp. 136–162.
Dalmasso, A. C., Strauven, W., & Venturini, S. (Eds.). (2023). Archaeologies of the Virtual. Materialities, Senses, Imaginaries. Cinéma&Cie, n. 40 (ISSN: 2036-461X).
Fontana, M. (2023). A proposal for a bunker aesthetics from Paul Virilio’s archaeology to virtual architecture. In IMG23: IV Convegno Internazionale e Interdisciplinare su Immagini e Immaginazione, Università degli Studi dell’Aquila (pp. 162–169). Alghero, Italy: Publica Press.
Fontana, M. (2023). Digital heterotopias in the metaverse: The (g)Ender Gallery by Cat Haines. AN-ICON: Studies in Environmental Images, 2(2). https://doi.org/10.54103/ai/19764
Fontana, M. (2023). Metaphorical metaverses: The case of bunker architecture. img journal, 4(9), 194–215. https://doi.org/10.6092/issn.2724-2463/18256
Fontana, M. (2023). Reframing second-wave feminism through the fashion industry and augmented reality: Recent trends in Judy Chicago’s work. JoLMA: The Journal for the Philosophy of Language, Mind and the Arts, 4(1), 29–43. https://doi.org/10.30687/Jolma/2723-9640/2023/01/002
Fontana, M. (2023). Una questione di pulizia: Il lavoro di riproduzione sociale tra arte contemporanea e nuovi media. In F. Cavaletti, F. Fimiani, B. Grespi, & A. C. Sabatino (Eds.), Immersioni quotidiane: Vita ordinaria, cultura visuale e nuovi media (pp. 37–45). Sesto San Giovanni (MI), Italy: Meltemi.
Guzzardi, L. (2023). Epistemology in practice: Ernst Mach’s experiments on shock waves and their philosophical consequences. Journal for the General Philosophy of Science, 54, 79–98. https://doi.org/10.1007/s10838-022-09602-9
Malaspina, R. P. (2023). Ph.D. thesis project – The obscene device: Pornographies between cinema, art, and virtual reality. Cinema & Cie, 23(40), 183–185. https://doi.org/10.54103/2036-461X/20561
Pirandello, S. (2023). Fantastiche presenze: Note su estetica, arte contemporanea e realtà aumentata. Milano, Italy: Johan & Levi.
Pirandello, S. (2023). Una storia privata: La documentazione e l’archiviazione fotografica come pratica femminile. In F. Cavaletti, F. Fimiani, B. Grespi, & A. C. Sabatino (Eds.), Immersioni quotidiane: Vita ordinaria, cultura visuale e nuovi media (pp. 21–36). Sesto San Giovanni (MI), Italy: Meltemi.
Sartori, S. (2023). Embodying architectures: Body extensions and forms in hybrid environments. Itinera, 25, 321–332.
2022
Cappelletto, C. (2022). Brain image making and cyborg visuality. Reti, saperi, linguaggi, 1, 87–104. https://doi.org/10.12832/104542
Cavaletti, F. (2022). Making interaction accessible: Virtual and augmented reality for eye contact training in autism spectrum disorder. Italian Journal of Special Education for Inclusion, 10(2), 221–228.
Dalmasso, A. C. (2022). Calco mobile. La costruzione del reale nelle produzioni di non-fiction immersiva. PHILM, n. 1, 2022 (ISSN: 2974-6442), pp. 111–130.
Dalmasso, A. C. (2022). Les ruines comme médias virtuels. Visualiser et contre-visualiser l’anthropocène. Elephant & Castle, n. 28, pp. 81–95.
Grespi, B. (2022). Passing through: Gesture interfaces in virtual reality. IMAGO: Studi sul cinema e i media, 23, 11–124.
Pinotti, A. (2022). Staying here, being there: Bilocation, empathy and self-empathy in virtual reality. Bollettino Filosofico, 37, 142–162.
Soldani, M. T. (2022). [Post]Human behaviour: Musiciste elettroniche tra tecnologie video, app, VR e AI. In L. Denicolai (Ed.), Robotmedium: Dispositivi, intelligenze, cinema (pp. 137–159). Sesto San Giovanni (MI), Italy: Meltemi.
2021
Modena, E., Pinotti, A., & Pirandello, S. (2021). Virtual reality and augmented reality: New tools for art and politics. Paradigmi: Rivista di critica filosofica, 1, 87–106.